XXI · The World

Sample site. Wholeframe Expeditions is a fictional business, designed by Alcor Industries to show the World archetype. Nothing here can be booked, bought or sent.

Get this site: $250
Wholeframe Expeditions

Small-group overland crossings · coast to coast

Go the whole way.

Three crossings of Vessary, each one from a coast to the opposite coast. Twelve travelers, two trucks and a cook, over salt pans, old forest and red hills, until the land runs out and the sea starts again.

Legend

  • The Saltline west to east · 12 days
  • The Greenway southwest to northeast · 10 days
  • The Long Meridian north to south · 15 days
  • Old Quire our house, where all three meet

IThe crossings

Three lines across one country.

Vessary is a wide country with a sea on every side. We cross it three ways and no others. Each crossing starts at a railway station on one coast and ends at a station on the opposite one, and every one of them stops for two nights at our house in Old Quire, right in the middle.

Departures for 2027. Prices are per person and include everything from the first station to the last.
CrossingCoast to coastLengthCountryDeparturesFromMap
The Saltline Port Ondine to Tidegate 12 days 710 miles Salt pan, shallow lakes, black-grass downs Mar 14May 9Sep 19 $3,480 Trace it
The Greenway Merrow Quay to Cape Aubade 10 days 610 miles Oak woods, old forest, one high pass Apr 2Jun 11Sep 3 $3,150 Trace it
The Long Meridian Cape Northe to Port Solace 15 days 820 miles Lake country, red hills, orchards Apr 20Aug 28 $4,260 Trace it

IIThe map

Choose a line and follow it, stop by stop.

Pick a crossing and it inks itself across the country. The stops are numbered, and the days below follow them in the same order, so the map and the plan are always the same trip.

Map of Vessary and the three Wholeframe crossingsThe Saltline runs west to east from Port Ondine to Tidegate. The Greenway runs southwest to northeast from Merrow Quay to Cape Aubade. The Long Meridian runs north to south from Cape Northe to Port Solace. All three meet at Old Quire, where the house is.
Drag the map sideways to see all of it. Vessary on one sheet. Hatching is forest, stipple is salt, the thin blue lines are rivers. Old Quire, in red, is the house.

Crossing one · west to east

The Saltline

Twelve days from the fish market at Port Ondine to the sea wall at Tidegate, straight across the widest salt pan in the country.

Days
12
Distance
710 miles
Nights
7 in camp, 4 under a roof
From
$3,480
  1. Day 1

    Port Ondine

    We meet the afternoon train at three. Gear check on the quay, then grilled fish on the harbor wall while the boats come in.

    Sleep The Harbor Inn

  2. Days 2 to 3

    Marrow Flats

    The road ends and the salt begins. The pan cracks into hexagons underfoot, and at night the stars come all the way down to the ground.

    Sleep Camp at the Needle Wells

  3. Days 4 to 5

    Stillglass

    A lake so shallow you can wade a quarter mile out. Wading birds at dawn, a boathouse supper at dusk.

    Sleep Tents on the east shore

  4. Days 6 to 7

    Old Quire

    Two nights at the house. Baths, laundry, the map room, and a free day to walk the old town and its covered market.

    Sleep The house, 4 Chart Row

  5. Days 8 to 10

    Sable Down

    Black-grass downs and long empty tracks. A shepherd's well every twelve miles, and a rope ferry over the Sable.

    Sleep Camp by the wells

  6. Days 11 to 12

    Tidegate

    The east coast. A last supper at the long table on the sea wall; in the morning, your finished map and the train home.

    Sleep The Gate House

Reserve a place on the Saltline

Crossing two · southwest to northeast

The Greenway

Ten days from the oyster boats of Merrow Quay to the lighthouse at Cape Aubade, through the oldest forest in Vessary and over one high pass.

Days
10
Distance
610 miles
Nights
2 in camp, 7 under a roof
From
$3,150
  1. Day 1

    Merrow Quay

    Green shutters, oyster boats and a harbor that smells of woodsmoke. We meet the noon train and eat on the quay.

    Sleep The Shutter Inn

  2. Days 2 to 3

    Fennick

    The oak woods start at the edge of town. A morning with the charcoal burners, an afternoon walk under the canopy.

    Sleep The forester's lodge

  3. Days 4 to 5

    Old Quire

    Two nights at the house, and the Saturday river market if your dates line up.

    Sleep The house, 4 Chart Row

  4. Days 6 to 7

    Isenwold

    The old forest: iron-bark trees too wide for three people to reach around. A cable ferry, a clearing, and real quiet.

    Sleep Camp in the Long Clearing

  5. Day 8

    Corrant Pass

    The high road. Switchbacks, snow on the peaks into June, and the optional seven-mile walk over the saddle.

    Sleep The pass hut, bunks and a stove

  6. Days 9 to 10

    Cape Aubade

    Down to the northeast corner of the country. Sunrise from the lighthouse steps, your finished map, then the train.

    Sleep The keeper's cottage

Reserve a place on the Greenway

Crossing three · north to south

The Long Meridian

Fifteen days down the whole length of Vessary, from the cairns at Cape Northe to the harbor at Port Solace. The longest line we drive.

Days
15
Distance
820 miles
Nights
4 in camp, 10 under a roof
From
$4,260
  1. Days 1 to 2

    Cape Northe

    The top of the country: stone cairns, big wind and seals on the rocks. A day on the cliffs before the line turns south.

    Sleep The Wind Inn

  2. Days 3 to 4

    Tarn Veil

    A lake town where the mist sits on the water until ten. Rowboats, smoked trout, a slow morning.

    Sleep The boathouse rooms

  3. Days 5 to 7

    Old Quire

    Three nights at the house on the longest line: the middle of the country, and the middle of the trip.

    Sleep The house, 4 Chart Row

  4. Days 8 to 10

    Ember Col

    Red hills and the highest road on any crossing. Camp beside the hot springs under the col and bathe at dusk.

    Sleep Camp at the springs

  5. Days 11 to 13

    Lowmarch

    Orchards and slow river country. Market day in the square, two nights in a farm loft, one last camp by the water.

    Sleep The farm loft, then camp

  6. Days 14 to 15

    Port Solace

    The southern tip. You have crossed the whole of Vessary, top to bottom. Your map, a last swim, the evening train.

    Sleep The Solace Hotel

Reserve a place on the Long Meridian

IIIHow it works

One railway around the edge. Three lines across. One house in the middle.

How a crossing fits togetherThe Coast Railway runs in a loop around Vessary and stops at the six coastal stations where crossings begin and end. The three crossings run straight across the loop and meet at the house in Old Quire, in the middle. Numbers one to four mark the railway, the convoy, the house and the cache.THE COAST RAILWAYTHE SALTLINETHE GREENWAYTHE LONG MERIDIANPort OndineTidegateMerrow QuayCape AubadeCape NorthePort SolaceThe houseOLD QUIRE1234
  1. The railway gets you there and home

    The Coast Railway runs all the way around Vessary. It takes you to the first station of your crossing and brings you home from the last one. We book both tickets and mail them to you.

  2. The convoy carries everything

    Two trucks, twelve travelers and a crew of three: a lead guide, a driver-mechanic and a cook. Only the crew drives. You ride, walk the good stretches, and never carry more than a day pack.

  3. The house is the halfway night

    Old Quire sits where all three lines cross. Every group stops there for two nights: hot baths, clean laundry, a real bed, and the map room under the roof.

  4. The cache restocks the second half

    Water, fuel, tires and fresh bread wait in the cellar at the house. The trucks leave Old Quire as full as they left the coast, so nothing is hauled farther than it needs to be.

IVA day on the road

From first light to the last line on the map.

  1. 5:40 am

    First light

    The camp is quiet. The cook is not.

  2. 6:30 am

    Coffee on the tailgate

    Oatmeal, eggs, flatbread off the griddle, and a first look at the day's line.

  3. 7:30 am

    Wheels roll

    Tents down, trucks loaded. Nobody packs alone and nobody packs twice.

  4. 10:30 am

    A stop for no reason

    A well, a ruin, a view that needs a minute. The guide keeps a list.

  5. 1:00 pm

    Lunch in the shade

    An awning off each truck, cold things and salty things, and a long sit.

  6. 3:30 pm

    Walk the last stretch

    Three or four miles on foot while the trucks go ahead and find the camp.

  7. 5:30 pm

    Camp goes up

    The same layout every night, so you can find your tent in the dark.

  8. 7:30 pm

    The long table

    Two courses from one pot, a lamp on each end, and the day told twice.

  9. 9:30 pm

    Tomorrow, in pencil

    The guide inks today's line on the big map and pencils in the next one.

VThe price

One price covers the whole way.

From the moment we meet your train to the moment we put you on the one home. The only extras are the ones below, and there are only four.

In the price

  • Both rail tickets, first coast and last
  • Every bed and every tent, with a proper mattress
  • Every meal from the first supper to the last breakfast
  • Two nights at the house in Old Quire
  • Ferry, bridge and park fees along the line
  • A sleeping bag and camp chair, if you'd rather not bring your own
  • Your finished map, inked by the guide, in a tube to take home

Not in the price

  • Getting to the Coast Railway
  • Drinks at the inns camp coffee is free
  • Travel insurance you will need it
  • A single room at the inns $240

$400 holds a place. The rest is due sixty days before you leave.

VIThe house

The house at Old Quire.

A tall stone house on Chart Row, where three roads and one river cross. It is our office and our garage, and twice on every crossing it is your hotel.

The map room is under the roof, behind the oval window. One wall is a single sheet of Vessary with every line we have driven inked on it. Groups crossing in opposite directions sometimes meet there on the same night, and swap notes on what is coming.

  • 11 rooms, each with a window onto the square
  • 2 baths long enough to lie down in
  • 1 cellar, the cache for every second half
The house on Chart Row: three stories of stone under a steep green roof, with an oval map-room window in the gable and an arched garage door WHOLEFRAME

Come and see the map

4 Chart Row
Old Quire, Vessary

Tue to Sat 10 am–5 pm

Walk in. Look at the wall, ask about a line, drink the coffee.

VIIQuestions

The practical things people ask.

Anything else, call the house at 555-0121 or write to hello@wholeframe.example. Whoever answers has driven the lines.

How fit do I need to be?

If you can walk four miles over uneven ground and climb up into a truck cab, you will manage. The longest walk on any crossing is seven miles, over the Corrant Pass on the Greenway, and it is optional.

What do I bring, and who carries it?

One soft bag up to 35 lb and a day pack. The trucks carry everything else, including the tents. We send a packing list after your first call with the guide.

Can I come on my own?

Most people do. Your tent is always your own. At the inns you share a two-bed room with one other solo traveler, unless you take a single room for $240.

What happens if a road is closed?

It happens, mostly on the Corrants in early spring. The guide carries a second line for every stretch, and the house knows where each truck is every evening.

Can the cook work around what I eat?

Yes: vegetarian, vegan and most allergies. Tell us when you reserve, and again on the call, and the cook will write to you before you leave.

Can I leave halfway?

Yes, at Old Quire. A local bus reaches the Coast Railway in half a day. We refund the nights you miss, less $150.

And if I need to cancel?

The deposit comes back in full up to ninety days before you leave. After that, we move you to any other departure in the same year.

VIIIEnd of the line

Reserve a place.

Choose your crossing and a date. Nothing is charged today: the house writes back, a guide calls, and then the deposit holds your seat in the truck.

No payment is taken here.